MHZE

Game Developer & Technical Artist

Hi, I'm Mohammad Hassan Zargar Ershadi, a game developer and technical artist. Over the past four years, I've worked on various projects that reflect my passion and evolving skills. Feel free to check out my portfolio, and don't hesitate to reach out if you have any questions or want to collaborate!

Hey, I'm Mohammad Hassan Zargar Ershadi, Also known as MHZE. I'm an 18-year-old indie game developer and artist based in Preston, UK. Even though I'm young, I've been diving into game development and 3D art for about four years now.

In that time, I've created four games and a bunch of assets, picking up skills in Unity, C#, Blender for modeling, texture painting, 3D animation, rigging, and more.

I started out at 14, making simple animations and models. By 16, I was doing freelance gigs, thanks to social media. But as much as I enjoyed it, I realized animation wasn't really my thing.

Then I got curious about game development, and by mid-2022, I released my first successful game, "5 Nights At Shrek's Hotel." That project was a big milestone for me, reflecting all the hard work and growth I've experienced in this exciting world of game dev.

More About Me

Work Screenshots

My Experiences

My Games

In the past 3 years I have managed to create and publish 4 short horror games on itch.io which have gained a lot of popularity.

Unreal Engine

One of the most exciting skills I’ve recently picked up is Unreal Engine 5! 

 

In the past few months, I’ve dived into creating multiple mini projects, getting familiar with many of its features.

 

 Unreal Engine 5 is packed with tools and possibilities, and I’m definitely learning something new about it every day.

Unity

Unity has been my go-to tool throughout my game development journey. 

Over the past couple of years, I’ve really immersed myself in it, and it’s been essential in bringing my creative ideas to life, helping me craft some great games.

 

I’ve used Unity for all kinds of tasks, from creating detailed particle systems to setting up character controllers. 

It’s the tool that turns my imagination into reality, with C# working behind the scenes to add those intricate functionalities to the worlds I build.

3D Animation

Before diving into 3D art and game development, I started out as a game animator, freelancing for different indie game studios. 

What began as a hobby in 3D animation quickly turned into creating captivating, professional-level animations that I still enjoy watching today.

 

Even though I found satisfaction in animation, it wasn’t my ultimate passion. 

My real dream was to follow in the footsteps of the indie game studios I had the chance to work with.

3D Modeling

In the past few years, 3D modeling with Blender has turned into a real passion for me, pushing my creativity to new heights. It all started with simple models for my indie games, but now I’m crafting everything from characters to game-ready props and environment models.

 

Blender lets me stretch my imagination and constantly challenge what I can create. If you’re interested in seeing more of my 3D work, feel free to check out My Sketchfab Account or my gallery!